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Your first match, minute by minute. Read this once and you'll already be ahead of most new players.
Your first match, minute by minute. Read this once and you'll already be ahead of most new players.
Deadlock is currently in invite-only playtest on Steam. If you don't have access yet, ask a friend who plays — existing players can invite others. Once you're in, install it and run through the tutorial match. It's short and teaches the absolute basics: moving, shooting, and buying items.
Don't random. For your first games, pick someone forgiving:
You'll spawn at your base and the game will place you in a lane — there are three: York Ave (yellow), Broadway (blue), and Park Ave (green, also called Greenwich). Two heroes per lane. Head to your assigned lane and stay there. If a teammate agrees, you can swap lanes with them — but don't wander the jungle yet.
Waves of troopers march down each lane and fight each other. When one dies, its souls split in two: a floating orb worth 40% of the bounty that either team can shoot — yours are green, theirs are orange, so shoot their orange orbs to deny them — and a ground orb holding the rest, which you pick up by walking near it and enemies can't touch. Melee-killing a trooper skips the floating orb entirely and hands you those souls instantly. Orb control wins lanes.
Pro tip: melee the low-health troopers. It secures the contestable souls instantly and there's nothing for the enemy to shoot.
Watch for Medic troopers — killing one drops a healing pack that restores health to you and nearby allies. Free sustain, don't leave it on the ground.
Stay behind your troopers. They tank the Guardian's laser — you don't want to.
Once you have 800+ souls, head to the shop right by your Guardian — there's one near each lane's starting area, so you don't have to go far. Buy your first items there. Don't sit on unspent souls — souls in your pocket do nothing. Only head back to your home base to buy if you're really hurt and need to heal anyway.
Safe first buys: a cheap Weapon item for damage, a Vitality item for health, and Extra Stamina for mobility. Check the item database for what each tier offers.
Start trading damage with enemy laners when they go for orbs. When your trooper wave is pushed up to their Guardian, help damage it — but let troopers go first so they eat the laser.
Teleporters have been available since the match started — two pairs sit by the underground Secret Shops. They take a few seconds to channel and give you a small speed boost after, so use them to join fights across the map, not to wander.
Around now, teams start grouping for Walker fights. If your team pings a Walker, go help — don't keep farming alone. Walkers need the team, and every enemy Walker your team destroys unlocks one of three Extra Item Slots for the whole team — free inventory space that wins late games.
At 10:00 the first Soul Urn spawns (a new one every 5 minutes after). It's worth 250 souls + 70 per minute of game time, locked in when it spawns — so the 10:00 urn is worth 950. Pick it up with a melee attack and carry it to the drop-off on the opposite side of the map.
While carrying it you move faster and shrug off slows, but you can't ride ziplines or use teleporters, and a melee hit or stun knocks it loose. If you hold it too long it starts decaying — deliver it fast. The payout drops as soul orbs your team secures, so it's free team-wide souls. If your team is behind, the urn pays a comeback bonus, making it even more valuable.
Don't bounce between all 42 heroes. Pick one beginner hero and play them for your next several games — you'll learn matchups, item timings, and lane patterns ten times faster. It also unlocks your future: Ranked Mode requires 60 Standard wins, plus 15 wins each on 3 separate heroes. Every game on your main counts toward both.
Street Brawl is 4v4 on a single lane with no farming — each round hands you randomized item builds and it's best-of-five. It's the fastest way to practice a new hero's abilities, test fights, and build confidence without a 40-minute commitment. It doesn't affect your matchmaking rating, so there's no pressure.
You don't need to understand items yet — you need a working build while you learn. Grab a build code for your hero from the Builds page, load it in the in-game Build Browser, and follow it. Once you've played it a few games, start asking why each item is there — that's when the item system clicks.
Movement is the biggest skill gap in Deadlock. Dashing, sliding, and stamina management separate new players from good ones.
Three lanes, four districts, and a dozen objectives. Know where everything is and what it does.
What you should be doing changes completely as the match goes on. Here's how to think about each phase.
Ganking, rotating, feeding, CC — your teammates are speaking a language. Learn it.