Patch Tracker

Every buff, nerf and rework for your hero — translated into plain English. Pick a hero below.

Tracking patches from July 2026 through October 2026 (City Never Sleeps era). Deadlock is a live beta — balance shifts fast, so check back often.

Latest Patch: Post-Danny Balance Pass

October 14, 2026

A tuning pass one day after Deadman Danny's release. Baba was cut down across the board after a dominant launch week — less tankiness, less sustain, longer cooldowns — while Deadman Danny got buffed in almost every direction: more health, harder-hitting shots, a faster Strix Salvo, and cheaper rocket jumps. Rat King and Sinclair from the October 5 pass are unchanged here.

  • Baba nerf — -7% base bullet resistance, spirit resist scaling 0.12→0.1, Radiant Regeneration scaling 0.04→0.035
  • Baba nerf — Threadsap 26s→28s cooldown, spirit drain ends when Baba dies; Granny Long Legs 30s→32s, weaker airborne melee momentum; Baba's Brew barrier 100→90 (scaling 1.2→0.7, cooldown 25s→27s moved to T2)
  • Deadman Danny buff — base health 680→730, regen 2.5→3.25, uncharged shots 12→15, charged shots 44→48
  • Deadman Danny buff — Strix Salvo 30s→25s cooldown, better scaling, stronger T2/T3; Chimera Mk1 heal and weapon scaling up
  • Deadman Danny buff — Close the Deal: 1AP +50→+90, sub-half-health bonus +50%→+75%; rocket-jump self-damage 6.5%→5% max HP, now spirit damage
Buff Nerf Rework Bugfix Release

Summaries paraphrased from Valve's Steam community announcements, deadlock.wiki update history, tracklock.gg, thegamehaus.com, games.gg, pley.gg, pcgamesn.com and patchbot.io. Not official Valve notes — always verify in-game before committing to a build. Last updated October 14, 2026.