Full Item Database
Every item in Deadlock — all 156 shop items plus the 17 Street Brawl legendaries. What each costs, what it does, and whether it's Active or Passive. Use the search to find anything fast.
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Weapon Items
Tier 1 (800 souls)
Close Quarters Passive800 souls
Bonus weapon damage within 15m, plus melee resist for brawling. Great for shotguns and brawlers. Natural first buy for close-range heroes; it pairs well with Point Blank later.
Extended Magazine Passive800 souls
Bigger magazine so you reload less often. Simple, always useful. Buy when you keep getting caught mid-reload in fights.
Headshot Booster Passive800 souls
Bonus headshot damage. Rewards good aim from the first minutes. The natural stepping stone into Headhunter if you keep clicking heads.
High-Velocity Rounds Passive800 souls
Faster bullets and bonus weapon damage. Easier to hit moving targets at range. Strong on poke-heavy laners alongside Long Range.
Monster Rounds Passive800 souls
Big bonus damage against NPCs, troopers, and jungle monsters. Speeds up farming. Buy early when you plan to farm the jungle or shove lanes hard.
Rapid Rounds Passive800 souls
Fire rate boost. More bullets per second, plain and simple. Pairs with Bullet Lifesteal for sustain and Intensifying Magazine for longer sprays.
Restorative Shot Passive800 souls
Your next bullet heals you based on what it hits. Sustain while you shoot. A cheap way to stay in lane without backing.
Tier 2 (1,600 souls)
Active Reload Passive1,600 souls
Time your reload press on the highlighted bar to instantly finish the reload and gain fire rate, bullet lifesteal, and move speed. Time your reloads before engaging. Cheap damage if you remember to reload before engaging.
Fleetfoot Active1,600 souls
Activate for a burst of move speed and slow resistance. For chasing or escaping. Your first mobility buy — don't skip it against mobile heroes.
Intensifying Magazine Passive1,600 souls
Your damage ramps up as your magazine empties. Rewards committing to full sprays. Pairs with Extended or Titanic Magazine for maximum ramp.
Kinetic Dash Passive1,600 souls
When you dash-jump, gain bonus fire rate and extra ammo until your next reload. Practically mandatory if you dash-jump everywhere.
Long Range Passive1,600 souls
Deal bonus weapon damage beyond a minimum distance from your target. For poke-heavy laners. Buy when you outrange the enemy laner.
Melee Charge Passive1,600 souls
Charged heavy melees deal much more damage. For melee-range heroes. Core for melee builds; feeds into Crushing Fists.
Mystic Shot Passive1,600 souls
Your next bullet deals bonus spirit damage. Bridges gun and ability builds. First buy for hybrid gun-caster heroes.
Opening Rounds Passive1,600 souls
Deal bonus weapon damage against enemies above 50% health. Strong for opening trades. Best on heroes with big magazines.
Recharging Rush Passive1,600 souls
Dealing heavy weapon damage recharges your charged abilities faster. Gun damage feeds your spell rotation. Strong on slow-firing, heavy-hitting guns.
Slowing Bullets Passive1,600 souls
Your bullets slow enemies they hit. Makes targets easier to chase and hit. Sets up combos for your whole team — buy it when enemies keep escaping.
Spirit Shredder Bullets Passive1,600 souls
Your bullets shred enemy spirit resist and grant you and nearby allies spirit lifesteal against the target. Open fights with your gun, finish with spells. Open fights with your gun, finish with spells.
Split Shot Active1,600 souls
Fire multishot projectiles — hitting more than one hero per attack stacks bonus weapon damage. Great for wave clear and close-range brawls. Great for wave clear and close-range brawls.
Stalker Passive1,600 souls
Weapon damage at close range opens a wound: victims take spirit damage over time, lose bullet resist, and show through walls — and you gain move speed. For flankers and ambushers. Take it when you can reliably get behind the enemy team.
Swift Striker Passive1,600 souls
Flat fire-rate boost. A straightforward DPS increase. A safe, no-downside damage buy.
Titanic Magazine Passive1,600 souls
Massively bigger magazine. Spray for days without reloading. Buy for sustain-fire guns; skip if your gun already has a huge mag.
Weakening Headshot Passive1,600 souls
Headshots shred enemy bullet resist. Offensive utility for sharpshooters. Take it when one enemy carry keeps bursting you down.
Tier 3 (3,200 souls)
Alchemical Fire Active3,200 souls
Throw a flask that explodes into a burning area, dealing rising spirit damage and shredding enemy bullet resist. Weaker against non-heroes. Buy for teamfights, not farming — the resist shred helps your whole team.
Ballistic Enchantment Passive3,200 souls
Imbue an ability with increased range — damaging enemies with that ability stacks bonus weapon damage per unique hero hit. Core for gun-caster hybrids.
Berserker Passive3,200 souls
Gain stacking weapon damage as you take sustained damage, plus some bullet resist — up to +70% weapon damage at 10 stacks. The lower you get, the harder you hit. Best with some lifesteal so you can hover at low HP safely.
Blood Tribute Active3,200 souls
Toggle: continuously drain your own health to gain fire rate, debuff resistance, and move speed. High risk, high reward. Only run it with strong sustain backing it up.
Burst Fire Passive3,200 souls
Briefly gain bonus fire rate and move speed whenever one of your bullets hits an enemy hero. Try it in the sandbox first — the rhythm change is dramatic.
Cultist Sacrifice Active3,200 souls
Target an enemy NPC and consume it for a big soul payout plus a powerful long-lasting buff. Long cooldown — use on big creeps. A farming accelerator more than a fighting item.
Escalating Resilience Passive3,200 souls
Your bullets grant stacking bullet resist when they hit enemy heroes. Duel longer, tank harder. A frontline item — the longer you live in a fight, the tankier you get.
Express Shot Passive3,200 souls
Your next attack fires twice in quick succession with bonus damage and velocity — at the cost of extra ammo. Rewards aggressive trigger play. Strong on fast-firing guns.
Headhunter Passive3,200 souls
Your next headshot against an enemy hero deals bonus damage, heals you, and grants bonus move speed. The sniper's dream. The payoff for Headshot Booster — rush it if you're landing heads.
Heroic Aura Active3,200 souls
Activate to radiate an aura granting nearby allies bullet resist. A teamfight buy — the aura value grows with grouped teammates.
Hollow Point Passive3,200 souls
While you stay above 65% health, deal bonus weapon damage and shred enemy bullet resist with your bullets. Buy when fights keep ending with enemies escaping on low HP.
Hunter's Aura Passive3,200 souls
An aura that shreds nearby enemies' bullet resist and fire rate — doubled when only one enemy hero is in range. Your whole team hits harder. A team-wide damage boost that stacks with your own shred items.
Point Blank Passive3,200 souls
Bonus weapon damage at very close range, and your bullets slow targets. For in-your-face fighters. The natural upgrade for Close Quarters openers.
Shadow Weave Active3,200 souls
Turn invisible for a short time. For repositioning or setting up ambushes. Your flank setup tool; don't spend one of your 4 active slots on it if you never flank.
Sharpshooter Passive3,200 souls
Bonus weapon damage beyond a minimum distance from your target. Rewards distance and precision. Pairs with Long Range for maximum poke.
Spirit Rend Passive3,200 souls
Your headshots shred the target’s spirit resist (stacking up to 4 times), and you gain spirit lifesteal. Mixes aim skill with ability scaling. Bridges into hybrid builds like Mercurial Magnum.
Tesla Bullets Passive3,200 souls
Your bullets have a chance to shock your target, arcing lightning to a nearby enemy. Your teamfight multiplier — the more grouped the enemy, the better.
Toxic Bullets Passive3,200 souls
Your bullets poison enemies, dealing damage over time and reducing their healing. Buy the moment the enemy team starts out-sustaining you.
Weighted Shots Passive3,200 souls
Your bullets build up a movement slow on enemies. Sticky shots for sticking to targets. Pairs with slows so your heavy hits actually land.
Tier 4 (6,400 souls)
Armor Piercing Rounds Passive6,400 souls
Your bullets periodically become unavoidable, piercing through enemies and ignoring their bullet resist. The answer to tanky teams. Buy when the enemy frontline won't die.
Capacitor Active6,400 souls
Launch a projectile that deals damage, heavily slows, blocks stamina use, and silences movement abilities. A brutal anti-mobility tool. Buy into dash-heavy heroes; the stamina block ruins their escapes.
Crippling Headshot Passive6,400 souls
Headshots shred enemy bullet and spirit resist and reduce their healing. Punishes anyone you can click on. The headshot line's final form.
Crushing Fists Passive6,400 souls
Melee hits restore your ammo and stack bullet-resist shred on enemies; heavy melees apply double stacks, and max stacks stuns. For punch-heavy heroes. The melee build's endgame.
Frenzy Passive6,400 souls
Dealing damage triggers a surge of bonus fire rate and move speed. Snowballs hard in long fights. Win one fight and the item keeps paying out into the next.
Glass Cannon Passive6,400 souls
Huge weapon damage at the cost of max health — and every hero kill grants a permanent stack of bonus fire rate (up to 8; death costs you one). All offense, no safety net. Buy when you're ahead and positioned well — or when you're the win condition.
Lucky Shot Passive6,400 souls
Your bullets have a chance to become empowered for bonus weapon damage on hit — the bonus can’t crit. RNG damage spikes. Fun and terrifying; pairs with high fire rate for more rolls.
Ricochet Passive6,400 souls
Your bullets bounce to nearby enemies. Turns single-target guns into crowd damage. Your wave-clear and teamfight multiplier — near-mandatory on gun carries late.
Silencer Passive6,400 souls
Your bullets build toward silencing enemies, locking their abilities. Victims go immune to the buildup for 10s after. The answer to ability-reliant heroes late game.
Spellslinger Passive6,400 souls
Casting abilities or items mid-combat builds stacks of bonus fire rate and faster reloads. Hybrid gun/caster item. For heroes who weave spells between shots.
Spiritual Overflow Passive6,400 souls
Converts a portion of your weapon damage investment into spirit power. For hybrid builds. Converts your gun investment into spell power — the hybrid capstone.
Vitality Items
Tier 1 (800 souls)
Extra Health Passive800 souls
Flat bonus max health. The simplest way to stop dying. Buy it the moment you start getting bursted in lane.
Extra Regen Passive800 souls
Health regeneration per second. Recover between trades without going back to base. *Component for: Healing Booster.* A cheap component that stays useful all game.
Extra Stamina Passive800 souls
+1 stamina pip and faster stamina regen. More dashes, more jumps, more escapes. Your mobility budget; buy early on heroes who live on movement.
Grit Active800 souls
Activate to gain a barrier for a short duration. Pop it the moment you see burst coming — long cooldown, so save it for real threats.
Healing Rite Active800 souls
Grants regen and sprint speed to yourself or an ally — but it breaks the moment you take enemy damage. Your early-game potion; use it between trades, not during them.
Melee Lifesteal Passive800 souls
Heal for a portion of your melee damage. For heroes who punch. Core sustain for melee builds; feeds into Lifestrike.
Rebuttal Passive800 souls
Land a parry on an enemy hero to heal the damage parried, reflect it back, and gain bonus damage. Punishes anyone who gets in your face. Buy when a melee hero keeps running you down.
Sprint Boots Passive800 souls
Flat move-speed boost. Get to fights faster, run away better. One of the best early-game buys in the game — move speed is never wasted.
Tier 2 (1,600 souls)
Battle Vest Passive1,600 souls
While above 65% health, gain weapon damage and bonus fire rate. The go-to answer when you’re winning the poke war. Your first answer to a fed enemy gunner.
Bullet Lifesteal Passive1,600 souls
Heal for a portion of your bullet damage. Sustain for gunfighters. Core on any gun build — pairs with Rapid Rounds and Frenzy.
Debuff Reducer Passive1,600 souls
Negative effects on you wear off faster. Less time slowed, silenced, or burning. Buy when crowd control keeps ruining your fights.
Enchanter's Emblem Passive1,600 souls
While above 65% health, gain bonus spirit power and cooldown reduction. A hybrid defensive buy for casters.
Enduring Speed Passive1,600 souls
Move-speed boost that doesn't slow down when you take damage. For fragile heroes who need to keep moving. Move speed that survives contact — great on fragile backliners.
Guardian Ward Active1,600 souls
Grant an ally (or yourself) a barrier plus temporary move speed — the cooldown is halved when you shield someone else. Team utility for supports. Castable on allies too — the cooldown drops when you shield a teammate.
Healbane Passive1,600 souls
Your spirit damage applies healing reduction — and if an affected hero dies, you receive a large heal. The answer to sustain-heavy teams. Buy it the moment enemy healing starts deciding fights.
Healing Booster Passive1,600 souls
Increases all healing you receive. Makes every heal on you go further. Multiplies with Healing Rite, Healing Nova, and lifesteal.
Reactive Barrier Passive1,600 souls
Gain a barrier automatically when you’re stunned, chained, immobilized, slept, or silenced. Automatic protection against lock-down. Buy when you're getting blown up before you can react.
Restorative Locket Active1,600 souls
Activate to heal yourself, with the heal scaling off built-up stacks. A get-out-of-jail button. Save it for the stun or slow that would otherwise kill you.
Return Fire Active1,600 souls
Automatically fires a bullet back at anyone who damages you. Bullies think twice. Punishes teams that all-in on shooting you.
Spirit Lifesteal Passive1,600 souls
Heal for a portion of your spirit/ability damage. Sustain for casters. Core on ability-spam heroes.
Spirit Shielding Passive1,600 souls
Grants a spirit shield that absorbs ability damage before your health. A cheap answer to ability burst.
Trophy Collector Passive1,600 souls
Kills and assists stack up sprint speed, ability range, and passive soul income — and you keep the stacks through death. Snowball your lead into more items. Only worth it when you're already getting kills.
Weapon Shielding Passive1,600 souls
Grants a bullet shield that absorbs gun damage before your health. A cheap answer to gun burst.
Tier 3 (3,200 souls)
Bullet Resilience Passive3,200 souls
Very large bullet resist. For when the entire enemy team is shooting you. Buy the resist that matches what keeps killing you.
Counterspell Passive3,200 souls
Your next parry also shields you from enemy ability and item damage and effects — land the parry, heal, and gain move speed and spirit. Timing-based spell immunity. Buy when one specific enemy ability keeps ending you.
Dispel Magic Active3,200 souls
Activate to purge your non-ultimate debuffs — cleansing anything heals you and grants move speed. Can't be used while stunned or asleep, so fire it early.
Fortitude Passive3,200 souls
After a few seconds without taking damage, gain strong health regen — on top of a big max-health bonus. Become genuinely hard to kill. The raw-HP answer to burst combos.
Fury Trance Active3,200 souls
Activate for a surge of fire rate, spirit resist, and move speed — but it silences you and shuts off stamina for the duration. An all-in combat window; commit or don't.
Healing Nova Active3,200 souls
Activate to burst-heal yourself and nearby allies. Teamfight sustain on demand. Best used right as the teamfight starts, not after it's lost.
Lifestrike Passive3,200 souls
Massive melee lifesteal. Punch people and watch your health bar refill. The melee sustain endgame — pairs with Crushing Fists.
Majestic Leap Active3,200 souls
Leap high into the air and gain a barrier — press again mid-air to slam down faster, damaging and slowing where you land. Can't be used for a few seconds after taking hero damage. Engage or escape in style.
Metal Skin Active3,200 souls
Transform temporarily: become immune to bullets. Become a wall. Watch for ability-heavy enemies, who don't care.
Rescue Beam Active3,200 souls
Heal an ally (or yourself) for a percentage of max health, and pull them toward you while healing. Save teammates from bad spots. A support's best friend — yank allies out of bad engages.
Spirit Resilience Passive3,200 souls
Very large spirit resist. The answer to ability-heavy teams. Buy the resist that matches what keeps killing you.
Stamina Mastery Passive3,200 souls
More stamina pips and much faster regen. Maximum mobility budget. For heroes whose gameplan is never standing still.
Veil Walker Passive3,200 souls
Passing through cosmic veils (glowing portals on the map) grants you stealth, speed, and healing. Bonus health and spirit power too. Buy it when you can path through veils regularly.
Warp Stone Active3,200 souls
Activate to teleport a short distance and gain bullet resist. A blink on an item. Your repositioning tool — save it for the moment the fight turns.
Tier 4 (6,400 souls)
Cheat Death Passive6,400 souls
The first time you'd die, survive at low health instead and gain brief immunity. One free life per long cooldown. Statistically the highest win-rate item in the game — buy it before the fights that decide the match.
Colossus Active6,400 souls
Grow giant: gain bullet and spirit resist plus melee damage, while nearby enemies are slowed. Become the raid boss. Pop it as the fight starts — the slow field zones the whole enemy team.
Divine Barrier Active6,400 souls
Purge non-stun debuffs and grant a big barrier plus move speed — castable on allies too, with a shorter cooldown when you shield a teammate. The ultimate "not today" button.
Diviner's Kevlar Passive6,400 souls
Cooldown reduction and ability duration; casting your ultimate grants big temporary bullet and spirit shields plus bonus spirit power. Ult into teamfights armored. *(Older sources list this under Spirit — current wiki places it in Vitality.)*
Healing Tempo Passive6,400 souls
Applying a heal to yourself or an ally grants them bonus fire rate and move speed. For supports who want to fight too. Turns your healing output into personal damage.
Indomitable Passive6,400 souls
Automatically cleanses crowd control from you on a cooldown. Hard to lock down. For when the enemy team has a stun for every one of your cooldowns.
Infuser Active6,400 souls
Activate to infuse yourself with spirit energy: bonus spirit power and spirit lifesteal for a short window. Pop it as the fight starts.
Inhibitor Passive6,400 souls
Your bullets build up a debuff that reduces enemy damage output and healing. You win every trade because they hit softer and stay softer. Single-handedly shuts down hyper-carries.
Juggernaut Passive6,400 souls
Slow resistance and move speed; enemies who shoot you get their fire rate slowed. You walk through their team and their guns jam up. Walk through their team and dare them to shoot you.
Leech Passive6,400 souls
Strong lifesteal on bullets and abilities, plus bonus health, spirit power, and weapon damage — and shrugs off enemy healing reduction. The ultimate sustain item for hybrid fighters. Out-heal entire teams while dealing both damage types.
Phantom Strike Active6,400 souls
Teleport to an enemy and slam them down, dealing damage while slowing their movement and disarming them. Assassin’s gap closer. Applies disarm and slow on arrival — land it on their carry.
Plated Armor Passive6,400 souls
A chance to fully deflect incoming bullets or negate their on-hit effects. A gambler’s armor for tanks. The answer to teams that only know how to shoot.
Siphon Bullets Passive6,400 souls
Your bullets drain enemy health to heal you, plus personal bullet resist. Duelist sustain. Win every extended trade.
Spellbreaker Passive6,400 souls
Big spirit resist plus reduced ability damage taken. Mages hate this item. Buy into ability-heavy teams.
Unstoppable Active6,400 souls
Activate for crowd-control immunity and bonus move speed. Nothing holds you still. Non-negotiable late game into stun-heavy teams.
Vampiric Burst Active6,400 souls
Activate for a surge of bullet lifesteal and fire rate. Turn aggression into health. Best used right after a big damage window.
Witchmail Passive6,400 souls
Spirit resist and spirit power; taking spirit damage shortens your ability cooldowns. Mages feeding you spells just give you more spells. Punishes mages for targeting you.
Spirit Items
Tier 1 (800 souls)
Extra Charge Passive800 souls
+1 charge on one of your abilities. More casts before cooldowns matter. Best on heroes with a game-changing single ability.
Extra Spirit Passive800 souls
Flat spirit power. Makes all your abilities hit harder. *Component for: Improved Spirit, Surge of Power.* Start here if you're building either upgrade.
Golden Goose Egg Active800 souls
Gain souls over time for as long as you stay alive. An investment that pays for itself.
Mystic Burst Passive800 souls
Charges up over time; your next ability that deals significant damage gets bonus spirit damage added. Free poke damage on a timer. The default spirit opener — fits nearly every caster.
Mystic Expansion Passive800 souls
Increases the range and size of your abilities. Bigger, longer spells. Skip it unless your kit truly needs the radius — the stats say it underperforms.
Mystic Regeneration Passive800 souls
Dealing spirit damage to enemy heroes grants bonus health regen, stacking when you tag different heroes. Brawl more, regen more. Core for spam-heavy kits.
Rusted Barrel Active800 souls
Target an enemy to cut their fire rate and bullet resist. Cheap debuff tool. Absurd value for 800 souls early.
Spirit Strike Passive800 souls
Your melee attacks deal bonus spirit damage and shred the target's spirit resist. For caster-brawlers. Melee-range casters want this early.
Tier 2 (1,600 souls)
Arcane Surge Passive1,600 souls
After you dash-jump, the next ability you cast within 7 seconds gains bonus range, duration, and spirit power. Best on hybrids who alternate abilities and gunfire.
Bullet Resist Shredder Passive1,600 souls
Your spirit damage shreds enemy bullet resist, so your team's guns hit harder after your spells. Your team's guns will thank you.
Cold Front Active1,600 souls
Release an expanding ice blast that damages and slows enemies. Simple, effective crowd control. Cheap, reliable peel for 1,600.
Compress Cooldown Passive1,600 souls
Cooldown reduction. Your abilities come back faster. Fits literally every caster build.
Duration Extender Passive1,600 souls
Your buffs, debuffs, and effects last longer. More value per cast. Core for DoT and zone heroes.
Improved Spirit Passive1,600 souls
Big spirit power boost. The core caster stat stick. *Upgrades from: Extra Spirit.* The core caster stat stick — upgrade it into Boundless Spirit late.
Mystic Slow Passive1,600 souls
Your abilities slow enemies they hit. Sticky spells. *Component for: Lightning Scroll.*
Mystic Vulnerability Passive1,600 souls
Enemies you hit with abilities take increased spirit damage for a time. Sets up your own combos. Also amplifies your teammates' spirit damage.
Quicksilver Reload Passive1,600 souls
Imbue an ability — it charges up with bonus spirit damage and fire rate, and using it reloads your bullets. Gun-caster synergy. Reload before big ability windows.
Slowing Hex Active1,600 souls
Hex an enemy: deals spirit damage, heavily slows their movement and dashes, and silences their movement-based abilities and items. They aren't going anywhere. Your catch tool — buy it when targets keep slipping away.
Spirit Sap Active1,600 souls
Target an enemy to reduce their spirit resist and spirit power. Steal their magic. Anti-caster tech that also sustains you.
Suppressor Passive1,600 souls
Dealing spirit damage also cuts enemy fire rate. Anti-carry tech. The spirit-side answer to healing.
Tier 3 (3,200 souls)
Decay Active3,200 souls
Inflict damage-over-time based on the target's current health. Melts tanks; can't kill on its own (non-lethal). Apply it to the tankiest enemy, then let your team finish.
Disarming Hex Active3,200 souls
Hex an enemy to disarm them (no weapon damage) and shred their resists. Duelists hate this. Delete the enemy carry's damage for the duration.
Greater Expansion Passive3,200 souls
Large increase to ability range and area size. Hit the whole team. Buy when your spells keep barely missing the backline.
Knockdown Active3,200 souls
Stun a target enemy after a short delay — the stun lasts longer on airborne targets and drags them down. Point-and-click hard CC.
Radiant Regeneration Passive3,200 souls
Health regen plus a heal and move-speed burst every time you cast an ability. Sustain for casters. Stay in the fight without backing.
Rapid Recharge Passive3,200 souls
Ability charges recharge much faster. Spam your kit. Charge-based heroes become oppressive.
Silence Wave Active3,200 souls
Send out a wave that silences enemies it hits, locking their abilities. Teamfight caster shutdown.
Spirit Snatch Passive3,200 souls
Melee hits against heroes deal bonus spirit damage and steal their spirit resist and spirit power. The rich get richer. Snowball item for ahead casters.
Superior Cooldown Passive3,200 souls
Large cooldown reduction. Your ult is always almost ready. The cooldown item that defines caster builds.
Superior Duration Passive3,200 souls
Large increase to effect durations. Lockdowns that never end. Best on heroes whose power is in long debuffs.
Surge of Power Passive3,200 souls
Imbue an ability with permanent bonus spirit power — casting it grants bonus move speed and full move speed while attacking. *Upgrades from: Extra Spirit.* Time it with your combo for a timed nuke window.
Tankbuster Passive3,200 souls
Charges up over time with bonus spirit damage — abilities hitting for 165+ deal additional damage that ignores spirit resist. Deletes frontlines. The answer to 6,000-HP frontlines.
Torment Pulse Passive3,200 souls
Emit periodic pulses of spirit damage around you. Free AoE just for existing. Zone monsters live here — the longer the fight, the more it pays.
Tier 4 (6,400 souls)
Arctic Blast Active6,400 souls
Massive expanding ice blast that freezes then slows enemies, and freezes their stamina regen. Teamfight-warping CC. They can't dash out — follow up while they're stuck.
Boundless Spirit Passive6,400 souls
Enormous spirit power plus bonus health and regen. The biggest raw caster stat in the game. *Upgrades from: Improved Spirit.* The biggest raw caster stat in the game — your late-game spirit buy.
Cursed Relic Active6,400 souls
Curse an enemy: interrupts, silences, disarms, and blocks item use while stripping their buffs. Your own damage drops during it — a pure shutdown tool. Use it on the enemy carry and watch them do nothing.
Echo Shard Active6,400 souls
Activate to reset the cooldown of your imbued non-ultimate ability — cast your best spell twice in one fight. Also grants bullet and spirit resist.
Escalating Exposure Passive6,400 souls
Hitting enemies with spirit damage stacks up bonus spirit damage against them (up to 12 stacks). Ramping shred that melts anyone you focus. *Upgrades from: Mystic Vulnerability.* The longer you focus one target, the faster they melt.
Ethereal Shift Active6,400 souls
Become untargetable and invulnerable briefly. Dodge anything in the game. Save it for the combo that would otherwise kill you.
Focus Lens Active6,400 souls
Silence a target enemy — a portion of all damage dealt during the silence detonates on them when it wears off. For pick-oriented casters.
Lightning Scroll Passive6,400 souls
Your ultimate deals bonus spirit damage and stuns its victims after a short delay (once per target per cast). *Upgrades from: Mystic Slow.* The ult-focused caster's capstone.
Magic Carpet Active6,400 souls
Summon a magic carpet and fly away — immune to slows while flying, but any action dismisses it and you can't cast while summoning. A new angle on every fight.
Mercurial Magnum Passive6,400 souls
Imbue an ability — it charges up with bonus spirit damage and fire rate and reloads your gun on use. Until your next reload, your bullets deal bonus spirit damage based on your spirit power. The gun-caster capstone. Your bullets become spells — build full spirit.
Mystic Reverb Passive6,400 souls
Imbue one ability: when it hits, it slows enemies in a radius and then re-damages them after a short delay. Delayed double-tap on your best spell. The highest win-rate spirit item — it deletes heroes.
Refresher Active6,400 souls
Instantly reset all your ability cooldowns. Cast your whole kit twice in one fight. Best on heroes whose ult wins fights.
Scourge Active6,400 souls
Cast on an ally (or yourself) to grant spirit resist and debuff resist, plus an aura that burns nearby enemies for a portion of their max health. Also gives bonus health. Great on your frontline before they dive.
Spirit Burn Passive6,400 souls
Dealing significant spirit damage triggers an explosion plus a burn that also reduces enemy healing. Rewards big single-hit abilities.
Transcendent Cooldown Passive6,400 souls
Massive cooldown reduction. Near-permanent ability uptime. The endgame for cooldown-stacking casters.
Vortex Web Active6,400 souls
Root all enemies in an area, holding them in place. Sets up every follow-up. Root the team, then drop everything on them.
Street Brawl Legendaries
Street Brawl is Deadlock's fast 4v4 round-based mode: no soul economy — items are drafted each round, and both normal and legendary items can roll as enhanced versions. These 17 legendaries only appear in Street Brawl, drafted as Tier 5 picks (valued at 9,999), mostly from round 4 onward. They don't follow the Weapon / Vitality / Spirit split — they're in a class of their own.
Haunting Shot PassiveTier 5 · Brawl
Your next bullet is bigger, pierces through enemies, and deals bonus spirit damage based on the victim's current health. Victims also heal less, move slower, and deal less damage.
Infinite Rounds PassiveTier 5 · Brawl
Your bullets periodically become unavoidable, piercing enemies and ignoring their bullet resist. You never need to reload.
Runed Gauntlets PassiveTier 5 · Brawl
Your next melee attack punches through parries. Landing a heavy melee shortens your existing cooldowns.
Celestial Blessing ActiveTier 5 · Brawl
Cleanse your whole team, restore their health and stamina, and boost their move speed. A team-wide reset button.
Cloak of Opportunity PassiveTier 5 · Brawl
Periodically block a movement-locking debuff aimed at you — instead gain a barrier, move speed, and a brief Unstoppable effect.
Electric Slippers PassiveTier 5 · Brawl
While sliding you dodge bullets, fire faster, and zap nearby enemies with periodic spirit damage. Slide everywhere.
Eternal Gift PassiveTier 5 · Brawl
Every couple of seconds you gain a random permanent stat buff — and sometimes your next respawn timer is drastically shortened.
Nullification Burst ActiveTier 5 · Brawl
Strip nearby enemies' buffs and block them from using stamina or healing for a short time. Shuts down their whole gameplan.
Seraphim Wings PassiveTier 5 · Brawl
Gravity barely applies to you: huge damage amplification and damage reduction while airborne, plus better air control and an extra air dash or air jump.
Shadow Strike PassiveTier 5 · Brawl
Using stamina turns you invisible. Melee hits from invisibility deal spirit damage over time and steal the victim's resists.
Frostbite Charm PassiveTier 5 · Brawl
Imbue one ability with cooldown reduction and spirit power — when the imbued ability hits, it freezes the target and deals bonus spirit damage.
Mystic Conduit PassiveTier 5 · Brawl
You and nearby allies gain ability range and cooldown reduction. Dealing big burst damage to an enemy hero heals you and your allies.
Mystical Piano ActiveTier 5 · Brawl
After a brief delay, a grand piano crashes down on the target area: stuns enemies, drains their stamina, and leaves them dazed.
Omnicharge Signet PassiveTier 5 · Brawl
Imbue an active non-ultimate ability to give it charges — abilities that already have charges get even more.
Prism Blast ActiveTier 5 · Brawl
Become untargetable and invincible briefly while rotating lasers burn everything around you.
Shrink Ray ActiveTier 5 · Brawl
Shrink yourself or an ally for a while and gain a big move-speed boost. Harder to hit, harder to catch.
Unstable Concoction ActiveTier 5 · Brawl
A massive short-term surge of health, spirit power, weapon damage, and speed — then you explode, dying instantly but dealing huge area damage scaled off your max health and stunning survivors.
