Item Tier List

All 156 items ranked S through D — October 2026 meta. Know what's worth your souls before you open the shop.

How to read this: rankings blend win-rate data (metabot.gg, deadlock.coach), pro build trends, and community consensus. Item tiers aren't hero tiers — a C-tier item can be S-tier on the right hero. Use this to avoid traps, not to copy-paste builds. Meta shifts with every patch; this list is dated October 2026.

Trap Items — Look Good, Lose Games

These items tempt new players but underperform statistically:

If you love one of these, play it — comfort beats stats. But know what the numbers say.

Power Spikes by Shop Tier

The shop's four tiers (800 / 1,600 / 3,200 / 6,400 souls) map roughly to game phases — and each tier has a job. Buy with the phase you're in, not the phase you wish you were in: a Tier 4 dream doesn't help if you lose lane with empty slots.

Tier 1 800 souls — the laning tier

Cheap stat-fillers for the first minutes. Grab 2–4 to match your lane: damage if you're ahead and trading, health/sustain if you're getting poked out. Empty item slots are the real trap — a filled cheap slot beats a saved-up empty one.

Weapon: Headshot Booster, Rapid Rounds, Monster Rounds · Vitality: Sprint Boots, Extra Health, Healing Rite · Spirit: Mystic Burst, Extra Spirit, Rusted Barrel

Tier 2 1,600 souls — first power spikes

Your first real decisions. These items define how you play the mid game — mobility, sustain, and your first fight-winners. This is where most games are quietly won: the player who spikes first rotates first.

Weapon: Slowing Bullets, Kinetic Dash, Fleetfoot · Vitality: Bullet Lifesteal, Reactive Barrier, Healbane · Spirit: Compress Cooldown, Improved Spirit, Slowing Hex

Tier 3 3,200 souls — build-definers

Items that change what your hero does: teamfight auras, hard crowd control, and the answers to whatever is beating you. Buy reactively here — Counterspell into the ability that keeps killing you, Toxic Bullets into their sustain.

Weapon: Toxic Bullets, Tesla Bullets, Headhunter · Vitality: Fortitude, Warp Stone, Counterspell · Spirit: Superior Cooldown, Torment Pulse, Silence Wave

Tier 4 6,400 souls — game-enders

The items that decide matches. By now buy order matters less than timing: have your game-ender online before the fight that ends the game, not after. Cheat Death before the base race, Unstoppable before their wombo lands.

Weapon: Ricochet, Glass Cannon, Silencer · Vitality: Cheat Death, Unstoppable, Leech · Spirit: Refresher, Echo Shard, Mystic Reverb

Example Core Builds

Buy paths from lane to late game. Adapt the middle to your hero and the enemy team — the endpoints are what matter.

Gun Carry

Headshot Booster (T1) → Slowing Bullets (T2) → Bullet Lifesteal (T2) → Toxic Bullets (T3) → Ricochet (T4) → Glass Cannon (T4)
Lane damage, then stickiness and sustain so you survive the mid game, then the teamfight scaling that melts everyone.

Caster

Mystic Burst (T1) → Extra Spirit (T1) → Compress Cooldown (T2) → Improved Spirit (T2) → Superior Cooldown (T3) → Mystic Reverb (T4)
Cheap spirit and cooldowns first — note Extra Spirit feeds Improved Spirit, which feeds Boundless Spirit, so none of it is wasted.

Frontline

Extra Health (T1) → Sprint Boots (T1) → Battle Vest (T2) → Reactive Barrier (T2) → Fortitude (T3) → Unstoppable (T4) → Cheat Death (T4)
Health and move speed to survive lane, resists for the mid game, then the two items that win late teamfights.

Component chains save you souls: buy the cheap piece early — Extra Spirit → Improved Spirit / Surge of Power → Boundless Spirit, Extra Regen → Healing Booster, Mystic Vulnerability → Escalating Exposure, Mystic Slow → Lightning Scroll.

Filter Items

S Tier — Game-defining — buy these on sight, they warp matches around them

Compress Cooldown

Compress Cooldown Spirit · T2

Cheap cooldown reduction with spirit power. Fits literally every caster build.

Superior Cooldown

Superior Cooldown Spirit · T3

49% win rate. The cooldown item that defines caster builds — more casts wins games.

Torment Pulse

Torment Pulse Spirit · T3

53% win rate. Pulsing AoE spirit damage that scales with the fight. Zone monsters live here.

Echo Shard

Echo Shard Spirit · T4

Immediately re-cast an ability. Double your best spell on demand.

Mystic Reverb

Mystic Reverb Spirit · T4

56% win rate — the highest of any spirit item. Re-cast your last ability for massive burst. Deletes heroes.

Refresher

Refresher Spirit · T4

Reset all cooldowns. Two ults in one fight wins games.

Cheat Death

Cheat Death Vitality · T4

63% win rate. Survive lethal damage once per fight. Turns lost teamfights into won ones.

Inhibitor

Inhibitor Vitality · T4

Your bullets cut enemy damage and healing. Single-handedly shuts down hyper-carries.

Leech

Leech Vitality · T4

35% bullet and spirit lifesteal plus damage. The sustain king — out-heal entire teams.

Unstoppable

Unstoppable Vitality · T4

Immune to stun, silence, sleep, root, and disarm. Your 'I get to play the game' button. Non-negotiable late game.

Toxic Bullets

Toxic Bullets Weapon · T3

Bleed based on max HP plus healing reduction. Melts tanks, counters sustain comps, and scales into late game. One of the highest win-rate items on gun carries.

Frenzy

Frenzy Weapon · T4

Kills and assists trigger attack speed and lifesteal surges. Win one fight, win them all.

Glass Cannon

Glass Cannon Weapon · T4

Massive damage at the cost of survivability. You're a carry — if you get caught you die anyway. Deal 70% more damage while alive.

Ricochet

Ricochet Weapon · T4

Bullets bounce to additional targets. The only way to instantly clear waves and apply on-hit effects to multiple heroes. Non-negotiable on gun carries by 20 minutes.

Silencer

Silencer Weapon · T4

Your bullets silence. Deletes ability-reliant heroes from the game.

A Tier — Excellent — core build items with proven high win rates

Mystic Burst

Mystic Burst Spirit · T1

Cooldown reduction — the universal spirit starter.

Rusted Barrel

Rusted Barrel Spirit · T1

Cheap debuff tool for 800 souls. Absurd value early.

Spirit Strike

Spirit Strike Spirit · T1

For melee-spirit hybrids. Melee hits deal spirit damage and shred spirit resist.

Duration Extender

Duration Extender Spirit · T2

Longer ability durations — core for DoT and zone heroes.

Mystic Vulnerability

Mystic Vulnerability Spirit · T2

Amplify spirit damage on targets. Your whole team's abilities hit harder.

Slowing Hex

Slowing Hex Spirit · T2

Active slow. Catch anyone, set up every combo.

Spirit Sap

Spirit Sap Spirit · T2

Drain spirit resist and spirit power — anti-caster tech.

Disarming Hex

Disarming Hex Spirit · T3

Disarm a carry. Deletes their damage for the duration.

Greater Expansion

Greater Expansion Spirit · T3

Bigger ability radius. Hit more targets with every cast.

Rapid Recharge

Rapid Recharge Spirit · T3

Faster charge regen. Charge-based heroes become oppressive.

Silence Wave

Silence Wave Spirit · T3

AoE silence. Teamfight caster shutdown.

Superior Duration

Superior Duration Spirit · T3

Longer durations on everything that matters.

Surge of Power

Surge of Power Spirit · T3

Imbue an ability with permanent spirit power; casting it boosts your move speed.

Tankbuster

Tankbuster Spirit · T3

Charges up bonus spirit damage for big ability hits. The answer to 6000-HP frontlines.

Boundless Spirit

Boundless Spirit Spirit · T4

Huge spirit power plus health. Raw scaling.

Escalating Exposure

Escalating Exposure Spirit · T4

Stacking spirit amp the longer you fight. Scaling monster.

Ethereal Shift

Ethereal Shift Spirit · T4

Become untargetable. Dodge the combo that would kill you.

Spirit Burn

Spirit Burn Spirit · T4

Explosion plus burn on big spirit hits, with healing reduction — finish what your team starts.

Transcendent Cooldown

Transcendent Cooldown Spirit · T4

Maximum cooldown reduction. Cast everything twice as often.

Extra Stamina

Extra Stamina Vitality · T1

Extra dash and jump. Movement is life in Deadlock.

Healing Rite

Healing Rite Vitality · T1

Active heal plus spirit power. Clutch recovery on demand.

Rebuttal

Rebuttal Vitality · T1

Parry to heal the damage parried and send it back — punishes anyone who touches you.

Sprint Boots

Sprint Boots Vitality · T1

Move speed is the best stat in the game. Buy these first.

Bullet Lifesteal

Bullet Lifesteal Vitality · T2

Core gun sustain. The reason carries can stay in fights.

Healbane

Healbane Vitality · T2

Anti-heal on hit. Mandatory against sustain comps.

Spirit Lifesteal

Spirit Lifesteal Vitality · T2

Sustain for casters.

Counterspell

Counterspell Vitality · T3

Your next parry also blocks ability and item effects.

Fortitude

Fortitude Vitality · T3

Tank staple. Big health plus regen after avoiding damage.

Lifestrike

Lifestrike Vitality · T3

Melee hits heal you. Brawler sustain core.

Stamina Mastery

Stamina Mastery Vitality · T3

Extra air dash and stamina. Movement tech enabler.

Colossus

Colossus Vitality · T4

Grow huge, gain resists, slow nearby enemies. Teamfight-defining tank active.

Juggernaut

Juggernaut Vitality · T4

Move speed, regen, slow resist. Core of the current bruiser meta.

Siphon Bullets

Siphon Bullets Vitality · T4

Steal enemy max HP with your bullets. Anti-tank scaling.

Witchmail

Witchmail Vitality · T4

Taking spirit damage shortens your ability cooldowns — mages focusing you just feed you more spells.

Rapid Rounds

Rapid Rounds Weapon · T1

Flat fire-rate boost for 800 souls. One of the highest-value early purchases in the game.

Restorative Shot

Restorative Shot Weapon · T1

Your bullets heal you. Lets you win trades you'd otherwise lose.

Mystic Shot

Mystic Shot Weapon · T2

Your next bullet deals bonus spirit damage. Bridges weapon and ability builds beautifully.

Slowing Bullets

Slowing Bullets Weapon · T2

Your bullets slow. Turns every trade into a chase they can't win.

Swift Striker

Swift Striker Weapon · T2

Flat fire-rate boost with no conditions. The most straightforward DPS increase at this tier.

Burst Fire

Burst Fire Weapon · T3

Converts your gun to burst-fire with bonus damage. Massive DPS jump for most heroes.

Escalating Resilience

Escalating Resilience Weapon · T3

Stacking resists the longer you fight. Core of the current bruiser meta.

Headhunter

Headhunter Weapon · T3

Headshot kills snowball into more damage. Dominant in the right hands.

Point Blank

Point Blank Weapon · T3

Huge damage and a slow up close. Brawlers live here.

Tesla Bullets

Tesla Bullets Weapon · T3

Every shot chains lightning to nearby enemies. Teamfight AoE for free.

Crippling Headshot

Crippling Headshot Weapon · T4

Headshots shred resists and healing. Anti-carry tech.

Lucky Shot

Lucky Shot Weapon · T4

Chance for empowered bonus-damage bullets (can’t crit). The more you commit, the harder it spikes.

Spiritual Overflow

Spiritual Overflow Weapon · T4

Builds fire rate, spirit power, and spirit lifesteal as you shoot heroes. For spirit-gun hybrids.

B Tier — Good — solid picks that do their job well

Extra Charge

Extra Charge Spirit · T1

Extra ability charge. Core on charge-based heroes.

Extra Spirit

Extra Spirit Spirit · T1

Flat spirit power. Simple scaling.

Mystic Regeneration

Mystic Regeneration Spirit · T1

Health regen when you deal spirit damage to heroes. Brawl more, regen more.

Arcane Surge

Arcane Surge Spirit · T2

Dash-jump, then your next ability gains range, duration, and spirit power.

Bullet Resist Shredder

Bullet Resist Shredder Spirit · T2

Hybrid shred. Gun-spirit bridge.

Cold Front

Cold Front Spirit · T2

AoE slow active. Zone control.

Improved Spirit

Improved Spirit Spirit · T2

Flat spirit power upgrade. Reliable scaling.

Quicksilver Reload

Quicksilver Reload Spirit · T2

Imbue an ability: charges spirit damage and reloads your gun on use. Hybrid tempo.

Suppressor

Suppressor Spirit · T2

Reduce enemy healing and regen. Situational anti-sustain.

Decay

Decay Spirit · T3

Damage over time plus healing reduction. Grind them down.

Knockdown

Knockdown Spirit · T3

Active knockdown. Setup and peel.

Radiant Regeneration

Radiant Regeneration Spirit · T3

Heal plus move speed whenever you cast. Sustain for casters.

Spirit Snatch

Spirit Snatch Spirit · T3

Melee hits steal spirit resist and spirit power. Snowball mechanic.

Arctic Blast

Arctic Blast Spirit · T4

Big AoE nuke. Teamfight damage.

Cursed Relic

Cursed Relic Spirit · T4

Debuff aura. Grind-down utility.

Focus Lens

Focus Lens Spirit · T4

Ability range. Snipe from safety.

Lightning Scroll

Lightning Scroll Spirit · T4

Your ultimate stuns and deals delayed bonus spirit damage. AoE burst.

Magic Carpet

Magic Carpet Spirit · T4

Flying mobility. Rotation and surprise angles.

Mercurial Magnum

Mercurial Magnum Spirit · T4

Hybrid weapon-spirit scaling. Niche carry.

Scourge

Scourge Spirit · T4

Defensive aura plus max-health burn. Teamfight grinder.

Vortex Web

Vortex Web Spirit · T4

AoE root and pull. Setup CC.

Extra Health

Extra Health Vitality · T1

Flat health. Never bad, never exciting.

Extra Regen

Extra Regen Vitality · T1

Out-of-combat regen. Stay in lane longer.

Grit

Grit Vitality · T1

Regen that ramps while fighting. Solid brawler sustain.

Debuff Reducer

Debuff Reducer Vitality · T2

Shorter CC and debuffs. Quietly wins fights.

Enchanter's Emblem

Enchanter's Emblem Vitality · T2

Spirit power and CDR while healthy. Niche but strong vs casters.

Enduring Speed

Enduring Speed Vitality · T2

Sustained move speed. Rotation and chase value.

Healing Booster

Healing Booster Vitality · T2

Amplify your healing. Healer and self-sustain synergy.

Reactive Barrier

Reactive Barrier Vitality · T2

Shield triggers on hard CC. Anti-combo tech.

Spirit Shielding

Spirit Shielding Vitality · T2

Shield vs spirit damage. Meta-dependent.

Trophy Collector

Trophy Collector Vitality · T2

Kills and assists stack sprint, ability range, and soul income — even through death. Economy engine.

Weapon Shielding

Weapon Shielding Vitality · T2

Shield vs weapon damage. Meta-dependent.

Dispel Magic

Dispel Magic Vitality · T3

Cleanse debuffs on demand. Clutch vs CC chains.

Fury Trance

Fury Trance Vitality · T3

Damage triggers a fire-rate and move-speed surge. Fight steroid.

Healing Nova

Healing Nova Vitality · T3

Team AoE heal. Support value.

Majestic Leap

Majestic Leap Vitality · T3

Super-jump mobility. Rotation and escape tool.

Spirit Resilience

Spirit Resilience Vitality · T3

Resist plus regen vs spirit comps. Situational wall.

Warp Stone

Warp Stone Vitality · T3

Teleport forward with bullet resist. Aggressive repositioning.

Divine Barrier

Divine Barrier Vitality · T4

Big shield active. Clutch save on demand.

Diviner's Kevlar

Diviner's Kevlar Vitality · T4

Anti-spirit-burst shield. Counters one-shot casters.

Healing Tempo

Healing Tempo Vitality · T4

Sustain that scales with fight length.

Indomitable

Indomitable Vitality · T4

CC-resistant tank stats. Frontline enabler.

Phantom Strike

Phantom Strike Vitality · T4

Teleport to an enemy with disarm and slow. Gap-close plus disruption.

Plated Armor

Plated Armor Vitality · T4

Raw armor and health. Simple wall.

Spellbreaker

Spellbreaker Vitality · T4

Reduce the next big spirit hit. Anti-burst tech.

Vampiric Burst

Vampiric Burst Vitality · T4

Active lifesteal nuke. Burst sustain on demand.

Extended Magazine

Extended Magazine Weapon · T1

Reload less, shoot more. Simple and always useful.

High-Velocity Rounds

High-Velocity Rounds Weapon · T1

Faster bullets plus damage — easier to hit moving targets at range.

Monster Rounds

Monster Rounds Weapon · T1

Bonus damage to NPCs and troopers. Speeds up your farm significantly.

Active Reload

Active Reload Weapon · T2

Nail the reload timing for fire rate, lifesteal, and move speed. Skill-based value.

Fleetfoot

Fleetfoot Weapon · T2

Active burst of speed and slow resist. Chase kills or escape death.

Intensifying Magazine

Intensifying Magazine Weapon · T2

Damage ramps as your magazine empties. Rewards committing to full sprays.

Kinetic Dash

Kinetic Dash Weapon · T2

Rewards dash-jumping with fire rate and bonus ammo. Movement players get free DPS.

Opening Rounds

Opening Rounds Weapon · T2

Bonus damage vs healthy targets. Win every opening trade.

Spirit Shredder Bullets

Spirit Shredder Bullets Weapon · T2

Shred spirit resist so your abilities hit harder. Team-enabler.

Alchemical Fire

Alchemical Fire Weapon · T3

AoE burn zone that shreds bullet resist. Zone control plus team damage amp.

Berserker

Berserker Weapon · T3

Stack weapon damage as you take damage. Rewards playing on the edge.

Heroic Aura

Heroic Aura Weapon · T3

Grant nearby allies bullet resist. Support-carry hybrid value.

Hollow Point

Hollow Point Weapon · T3

Bonus damage while you stay healthy. Secures kills that would escape.

Hunter's Aura

Hunter's Aura Weapon · T3

Aura shreds enemy bullet resist. Your whole team hits harder.

Sharpshooter

Sharpshooter Weapon · T3

Long-range damage and headshots. Rewards distance and precision.

Armor Piercing Rounds

Armor Piercing Rounds Weapon · T4

Bullets periodically pierce and ignore bullet resist. Shred through armor-stacking tanks.

Capacitor

Capacitor Weapon · T4

Active burst damage. Timed detonation for combo finishes.

Crushing Fists

Crushing Fists Weapon · T4

Melee hits restore ammo and stack shred, stunning at max. Brawler endgame.

Spellslinger

Spellslinger Weapon · T4

Stacking fire rate and reload speed on ability casts. Niche but potent on the right hero.

C Tier — Situational — strong in the right hands, dead weight elsewhere

Mystic Slow

Mystic Slow Spirit · T2

Passive slow on abilities. Outclassed by the active.

Melee Lifesteal

Melee Lifesteal Vitality · T1

Melee heroes only. Great there, dead slot otherwise.

Battle Vest

Battle Vest Vitality · T2

Damage and fire rate while healthy. Falls off fast.

Guardian Ward

Guardian Ward Vitality · T2

Shield an ally. Support-only value.

Restorative Locket

Restorative Locket Vitality · T2

Active self-heal that scales with stacks. Outclassed by bigger options.

Return Fire

Return Fire Vitality · T2

Auto-fires back at attackers. Too situational.

Rescue Beam

Rescue Beam Vitality · T3

Heal an ally at range. Very niche.

Veil Walker

Veil Walker Vitality · T3

Stealth through cosmic veils, plus heal and speed. High skill, narrow use.

Infuser

Infuser Vitality · T4

Active heal and cleanse. Outclassed.

Close Quarters

Close Quarters Weapon · T1

Only shines on shotgun-range heroes who live in melee.

Headshot Booster

Headshot Booster Weapon · T1

Great if you reliably hit headshots. Dead weight if you don't.

Long Range

Long Range Weapon · T2

Poke-build only. Useless if you ever get close.

Melee Charge

Melee Charge Weapon · T2

Melee-hero exclusive. Strong there, irrelevant everywhere else.

Recharging Rush

Recharging Rush Weapon · T2

Weapon damage recharges your charged abilities. Niche tempo trick.

Split Shot

Split Shot Weapon · T2

Situational burst. Fun, but rarely optimal.

Stalker

Stalker Weapon · T2

Close-range wounds: DoT, shred, reveal, and move speed. Worthless in fair fights.

Titanic Magazine

Titanic Magazine Weapon · T2

Spray for days — but the DPS rarely justifies the slot.

Weakening Headshot

Weakening Headshot Weapon · T2

Defensive headshot utility. Too situational for most builds.

Ballistic Enchantment

Ballistic Enchantment Weapon · T3

Imbue an ability: damaging enemies stacks weapon damage. Only for true hybrids.

Blood Tribute

Blood Tribute Weapon · T3

Drain your own HP for fire rate and speed. High risk, rarely worth it.

Express Shot

Express Shot Weapon · T3

Fast follow-up shot damage. Niche trigger discipline reward.

Shadow Weave

Shadow Weave Weapon · T3

Brief invisibility. The reposition rarely pays off.

Spirit Rend

Spirit Rend Weapon · T3

Headshots shred spirit resist. Aim skill meets ability scaling — narrow audience.

Weighted Shots

Weighted Shots Weapon · T3

Slower, heavier shots that slow. Utility over raw DPS.

D Tier — Trap tier — looks tempting, statistically loses games

Golden Goose Egg

Golden Goose Egg Spirit · T1

Gimmick item. Fun once, then never again.

Mystic Expansion

Mystic Expansion Spirit · T1

The radius isn't worth it for most builds.

Bullet Resilience

Bullet Resilience Vitality · T3

Looks tanky, but the resists don’t justify 3,200 souls.

Metal Skin

Metal Skin Vitality · T3

The resists don't justify the cost — a stat trap.

Cultist Sacrifice

Cultist Sacrifice Weapon · T3

Consume an NPC for souls and a buff — but the long cooldown and setup make it a gimmick.